Compatibility
Minecraft: Java Edition
Platforms
Supported environments
Creators
Details

"This Mod adds some weapons with special enchants and abilities, Masks with helpful attributes, blocks for decoration, weird foods, and more!"
"You will need to sail accross the world, explore temples and dungeons, to find the pieces of broken artifacts. Fight armies and get ressources to save your friends from limbo. Or instead, travels into the deep, experiment with ancient shards, craft new materials, and eventually figure out a way to upgrade what you never imagined could be upgraded any further.... or maybe you just want to make soup and candies for your friends, who knows."
"If you want alternatives for vanilla helmets, try the new masks, they're lightweight, stylish, and some of them come with some sort of abilities."
this mod, was made for my minecraft SMP, some weapons are direct references to a bunch of different medias, like Ultrakill for the Bone Alloy Knife, it is meant to be used alongside "enchancement" and might seem unbalanced

some more informations:
The foods:
Spoiler
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Gilded Soup: a good alternative to golden carrot, it gives a good ammount of saturation and food, and unlike other stews it can stack to 64
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Echo Caramel: a candy made from echo shards, it give low food points, but big saturation points, and can be eaten when not hungry. When eaten, it will give brief speed and hast.
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Choglowberry: A chocolate made with glowberries, it's a gamble, it gives low saturation and low food points, BUT, it can be eaten when not hungry, and can give 1 effect out of 5 (I think), one of them being saturation, which will max your saturation instantly; It also has a higher chance to make you glow.
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Echo Caramel Apple: an apple covered in Echo Caramel, it gives the same boost as the said candy, just slightly longer. (also gives a bit more food and saturation than a normal apple)
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Echo Caramel Golden apple: a golden apple covered in Echo Caramel, it gives the same boost as the normal golden apple, just slightly longer and with the boost of the echo caramel on top. (also gives a bit more food and saturation than a normal golden apple)
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Pale apple: a variant of the enchanted golden apple, made not for combat, but for escapes. It grants you with invisibility, speed 7, resistance 1, fire resistance AND weakness 7, as it's not meant to be an offensive buff, but a way to quickly avoid fights and simply attempt a... Tactical retreat.
The Weapons:
Spoiler
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Pale Bone Alloy Saber: a direct upgrade of the netherite sword, it remains the same damage output, with a higher speed, custom sounds, and 3 custom enchantments.
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Golden Warpan: an ancient artifact, a collector item, made for a dear friend of mine, this weapon's damage output might be low, but try gainning some height and you'll see just how devastating its slam attacks are. be careful however, each time you succefully land a slam attack, you'll dent the weapon a bit more, making its damage output weaker on the slams until it fixes itself.
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Pale Steel Greatsword: a direct upgrade for the netherite axe. It keeps the same attack damage and speed, only thing it gains from the upgrade is the ability to get sword enchants, and 2 new custom enchants. And of course the custom hit sounds.
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Bone Alloy Knife: an insanely fast but low damage weapon, like the others it has custom hit sounds and 2 custom enchantments, of course, there's something more to it; do you know what a "feedbacker" is ? no? fine I'll explain. This knife can, if timed right, parry any and all projectile coming your way, sending it back with tenfold the power to its original owner. this isn't all of course; you can also hold it in your offhand, and instead parry your own arrows to boost them even faster toward an enemy.
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Pale Glaive: A terrible weapon. Only deals 1 damage, and its speed is average at best. maybe there's something more to it.
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Maelstrom: an upgrade to the Pale Steel Greatsword which is meant to be a mix of trident and sword, with the ability to be thrown and come back to the person's hand, dealing damage when thrown and also on its way back.
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Prideful Husk: An upgrade to the Pale Bone Alloy Saber, it looses some speed, but gains the ability to coat itself with any potion you hold in your offhand by right clicking the sword. Giving you 3 uses of the potion effect when striking an opponent.
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Pale Steel Coins: throw your pocket change in the air, and shoot it with an arrow to ricochet the arrow around every coins you've thrown and auto aim at the enemy with insane damage output.
The Armor:
Spoiler
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While Worst than diamond (protection wise), the pale steel armor, has a pretty strong ability. When worn fully, every and all effect you get will have its level upped by 1.
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while this can be really strong if you carry potions, it can be double edged, if an opponent has a way to deal debuffs to you, they will also be upped by 1.
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The "Golden Retribution Helmet" is an upgrade to the Pale Helmet, if you make it, you loose the whole potion thing with full armor, but gain a new ability. By wearing the helmet and taking damage, you build up charge, and once fully charged, you can press a keybind (V by default) to create a flashbang and blind everyone in a 10 blocks radius for 5 second.
The Enchants:
Spoiler
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Atychiphobia: (only for pale saber/prideful husk) give the opponent weakness 1 on hit
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Discombobulated: (only for greatsword) makes the opponent slower on hit
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Blunt: (only for greatsword) make the opponent blind on hit
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Disoriented: (only for warpan) give the opponent extreme nausea on hit
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Thrill: (only for pale saber/prideful husk) whenever you start a combo you'll slowly build up additional damage and heal yourself, scaling with how long a combo has been going on for.
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Guillotine: (only for pale saber/prideful husk) If the opponent is under 5 hearts, you have a 8% chance to simply execute them. This is incompatible with alllll the other pale saber enchant and is a treasure enchantment.
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Skull Breaker: (only for warpan) Deals additional damage scaling with blocks fallen.
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Combo: (only for knife) attempt to hit your opponent as much as you can before they die, once they do, the number of hits you landed will turn into absorption hearts.
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Antiseptic: (only for knife) when holding the knife, you become immune to: poison, wither, slowness, weakness, blindness.
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Legion of The Undead: (only for glaive) Apply the hunger effect on hit for a short duration.
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Retribution: (only for the golden retribution helmet) Summon evoker fangs all around you in an aoe instead of the flashbang.
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Vexed: (only for the golden retribution helmet) Summon 5 vexes around you to aid you in battle instead of the flashbang, if you have no target, they WILL attack you.
Unknown facts:
Spoiler
- Echo shards can now be farmed, they have a 50% chance of dropping when breaking sculk.
- The shards for EGO's mask can drop at 1% from wither skeletons.
- The shards for HS's mask can drop at 0.1% from dark oak logs.
- The shards for Dman's mask can drop at 1% from sea pickles.
- The Pale Bone Alloy Saber hides your nametag when held.
- The ERROR:NULL has a 1%, 2% and 3% chance to appear in certain stronghold chests
- The Golden Scrap drops at 2% from evokers
- The Gilded Heart if eaten in hardcore, will revive anybody who died and is currently spectating the game. If multiple people are spectating, it will choose one at random.
Note: This mod was made with Enchancement in mind, most of the enchants will work a lot better when used alongside it.
Thank you @InfinityFarzad (https://modrinth.com/user/InfinityFarzad) for the "Pale Steel Greatsword" texture!
And of course, thank you @Ironfist4657 (https://github.com/jayden-deason/Soulforged) for the WHOLE code for the ability of the "Prideful Husk"


